Baba Is You is a great logical game. It is about changing rules. You definitely should try for yourself. This year I made a level pack for it. It currently has around fifty levels. Some of them took me less than two minutes to create, but some took me around an hour. This is what some of the levels are called: - Memory challenge - Unknown Castle - SuperMaze - Layers - Swamp River - Curse of Immortality - The Return of Ba (pretty good one) My favourite level so far is probably The Great Escape. It is not very artistic, but the mechanic is interesting. It took me some time to develop it. My goal is to create 66 levels. Then I will publish this level pack. How can you play Baba Is You: 1. The game is on Steam. My mom made a tutorial in czech for people starting with Steam platform if you dont know how to do it: https://hry.amentum.cz/cs/na-pc-prvni-hra 2. Or on Android https://play.google.com/store/apps/details?id=org.hempuli.baba&hl=en_GB&gl=US&pli=...
I've been playing a lot of Geometry Dash this year. It's a very skill-based game. That means you need to be very fast and click accurately. I've seen a lot of videos about GD. A lot of people do their levels in the game. .1. I've drawn a lot of levels 2. My levels built in Geometry Dash I have 355 levels in total, but most of them are just slightly modified levels from someone else. Interesting levels a) Levels where I focused on making them as hard as possible. - Painful Processing - edited version of Blast processing - Ultra X Space - first the level starts with some extremely difficult timings. Then there is a brutally difficult ship part. Then there is a ball part. Mini portal timing is also pretty hard. Then extreme half block spam. More extreme robot timings. Extreme wave spams, and some more. - Editor Examples rX1 - another example of really difficult level. Start with wave spam. Cube timings. Cube spam. Cube timings. Wave spam. Wave precision. So...
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