Interesting levels in Geometry Dash
I've been playing a lot of Geometry Dash this year. It's a very skill-based game. That means you need to be very fast and click accurately.
I've seen a lot of videos about GD. A lot of people do their levels in the game.
.1. I've drawn a lot of levels
2. My levels built in Geometry Dash
I have 355 levels in total, but most of them are just slightly modified levels from someone else.
Interesting levels
a) Levels where I focused on making them as hard as possible.
- Ultra X Space - first the level starts with some extremely difficult timings. Then there is a brutally difficult ship part. Then there is a ball part. Mini portal timing is also pretty hard. Then extreme half block spam. More extreme robot timings. Extreme wave spams, and some more.
- Editor Examples rX1 - another example of really difficult level. Start with wave spam. Cube timings. Cube spam. Cube timings. Wave spam. Wave precision. Some more straight fly. Extreme precision. Extraordinarily difficult wave spam. This is literally the same wave spam from Spiked Circles. Trigger stuff. Long invisible part.
b) difficult but not impossible levels
I recommend to play these level in order of the numbers
- Phone Bridge 1 - a lot easier than some other levels
- Apple bridge 2 - very possible - I beat this in 20 attempts
- Banana Bridge 3
- Grape Bridge 4 - pretty difficult UFO spam
- Rose Bridge 5 - crazy difficult spider timing. I beat this bc I got very lucky
- Dandelion Bridge 6 - very difficult for me. Corridor of 10 spikes in including pushes
- Microwave Bridge 7 - series of difficult robot timings. Harder than Cherry Bridge 1
- Cherry bridge 8 - very short challenge. DIffiult but not impossible, I can beat it in 100 rounds and I am still beginner
- Mother of Bridges 9 - massive grid of blocks, some diagonals, invisible triggers, you have to touch all of them, one possible path,
- Father of bridges 10 - this level seems simple and easy. It does only have two jumps. The second is easy, if you are in the right gamemode. If you are a robot, it is possible. As ball, it is impossible. but there is a ball portal earlier in the level, but you can jump over it, but the jump over, is a literal FRAME PERFECT.
- Cherry bridge 8 - very short challenge. DIffiult but not impossible, I can beat it in 100 rounds and I am still beginner
- Mother of Bridges 9 - massive grid of blocks, some diagonals, invisible triggers, you have to touch all of them, one possible path,
- Father of bridges 10 - this level seems simple and easy. It does only have two jumps. The second is easy, if you are in the right gamemode. If you are a robot, it is possible. As ball, it is impossible. but there is a ball portal earlier in the level, but you can jump over it, but the jump over, is a literal FRAME PERFECT.
c) levels I have decorated
Dark Space - my first and my favourite decorated level. I used the spikes on the spikes to create a cool spike design. For the saw blades, I used saw pulses to create the saw blade design. This finishes the decorated part and the rest is basically the layout.
The beginning of time - mostly using impulse triggers to make the objects pulse. Still in the beta stage.
Collab - still in beta. Mostly decorated with different types of blocks.
Also - changing the background color. Colored blocks. Created some icons. Some special blocks. Shifting of def. blocks. Decorated pulsars.
3. And I made a table - a list of the hardest levels in my opinion.
Non-existent corridor.
I think I did the hardest level I've ever done. I knew a Nightmarish level that was the hardest. And then I did something harder. It's not very decorated. It takes two minutes. I built it from scratch myself. It takes 65545216 clicks (there are bots that can do that). Count trigger loops are when a count trigger counts clicks for (max number), and another one counts how many times (max number) was reached, when the second counter counts to (max number) , (means you clicked (max number of times) (max number times) the wall disappears.
Non-existent corridor.
I think I did the hardest level I've ever done. I knew a Nightmarish level that was the hardest. And then I did something harder. It's not very decorated. It takes two minutes. I built it from scratch myself. It takes 65545216 clicks (there are bots that can do that). Count trigger loops are when a count trigger counts clicks for (max number), and another one counts how many times (max number) was reached, when the second counter counts to (max number) , (means you clicked (max number of times) (max number times) the wall disappears.
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